- Qt Private Slots
- Qt Signal And Slots
- Qt Slot With Multiple Arguments
- Qt Slot With Arguments
- Qt Slot With Arguments Definition
This is the sequel of my previous article explaining the implementation details of the signals and slots.In the Part 1, we have seenthe general principle and how it works with the old syntax.In this blog post, we will see the implementation details behind thenew function pointerbased syntax in Qt5.
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New Syntax in Qt5
The new syntax looks like this:
Why the new syntax?
I already explained the advantages of the new syntax in adedicated blog entry.To summarize, the new syntax allows compile-time checking of the signals and slots. It also allowsautomatic conversion of the arguments if they do not have the same types.As a bonus, it enables the support for lambda expressions.
New overloads
There was only a few changes required to make that possible.
The main idea is to have new overloads to QObject::connect
which take the pointersto functions as arguments instead of char*
There are three new static overloads of QObject::connect
: (not actual code)
The first one is the one that is much closer to the old syntax: you connect a signal from the senderto a slot in a receiver object.The two other overloads are connecting a signal to a static function or a functor object withouta receiver.
They are very similar and we will only analyze the first one in this article.
Pointer to Member Functions
Before continuing my explanation, I would like to open a parenthesis totalk a bit about pointers to member functions.
Here is a simple sample code that declares a pointer to member function and calls it.
Pointers to member and pointers to member functions are usually part of the subset of C++ that is not much used and thus lesser known.
The good news is that you still do not really need to know much about them to use Qt and its new syntax. All you need to remember is to put the &
before the name of the signal in your connect call. But you will not need to cope with the ::*
, .*
or ->*
cryptic operators.
These cryptic operators allow you to declare a pointer to a member or access it.The type of such pointers includes the return type, the class which owns the member, the types of each argumentand the const-ness of the function.
You cannot really convert pointer to member functions to anything and in particular not tovoid*
because they have a different sizeof
.
If the function varies slightly in signature, you cannot convert from one to the other.For example, even converting from void (MyClass::*)(int) const
tovoid (MyClass::*)(int)
is not allowed.(You could do it with reinterpret_cast; but that would be an undefined behaviour if you callthem, according to the standard)
Pointer to member functions are not just like normal function pointers.A normal function pointer is just a normal pointer the address where thecode of that function lies.But pointer to member function need to store more information:member functions can be virtual and there is also an offset to apply to thehidden this
in case of multiple inheritance.sizeof
of a pointer to a member function can evenvary depending of the class.This is why we need to take special care when manipulating them.
Type Traits: QtPrivate::FunctionPointer
Let me introduce you to the QtPrivate::FunctionPointer
type trait.
A trait is basically a helper class that gives meta data about a given type.Another example of trait in Qt isQTypeInfo.
What we will need to know in order to implement the new syntax is information about a function pointer.
The template<typename T> struct FunctionPointer
will give us informationabout T via its member.
ArgumentCount
: An integer representing the number of arguments of the function.Object
: Exists only for pointer to member function. It is a typedef to the class of which the function is a member.Arguments
: Represents the list of argument. It is a typedef to a meta-programming list.call(T &function, QObject *receiver, void **args)
: A static function that will call the function, applying the given parameters.
Qt still supports C++98 compiler which means we unfortunately cannot require support for variadic templates.Therefore we had to specialize our trait function for each number of arguments.We have four kinds of specializationd: normal function pointer, pointer to member function,pointer to const member function and functors.For each kind, we need to specialize for each number of arguments. We support up to six arguments.We also made a specialization using variadic templateso we support arbitrary number of arguments if the compiler supports variadic templates.
The implementation of FunctionPointer
lies inqobjectdefs_impl.h.
QObject::connect
The implementation relies on a lot of template code. I am not going to explain all of it.
Here is the code of the first new overload fromqobject.h:
You notice in the function signature that sender
and receiver
are not just QObject*
as the documentation points out. They are pointers totypename FunctionPointer::Object
instead.This uses SFINAEto make this overload only enabled for pointers to member functionsbecause the Object
only exists in FunctionPointer
ifthe type is a pointer to member function.
We then start with a bunch ofQ_STATIC_ASSERT
.They should generate sensible compilation error messages when the user made a mistake.If the user did something wrong, it is important that he/she sees an error hereand not in the soup of template code in the _impl.h
files.We want to hide the underlying implementation from the user who should not needto care about it.
That means that if you ever you see a confusing error in the implementation details,it should be considered as a bug that should be reported.
We then allocate a QSlotObject
that is going to be passed to connectImpl()
.The QSlotObject
is a wrapper around the slot that will help calling it. It alsoknows the type of the signal arguments so it can do the proper type conversion.
We use List_Left
to only pass the same number as argument as the slot, which allows connectinga signal with many arguments to a slot with less arguments.
QObject::connectImpl
is the private internal functionthat will perform the connection.It is similar to the original syntax, the difference is that instead of storing amethod index in the QObjectPrivate::Connection
structure,we store a pointer to the QSlotObjectBase
.
The reason why we pass &slot
as a void**
is only tobe able to compare it if the type is Qt::UniqueConnection
.
We also pass the &signal
as a void**
.It is a pointer to the member function pointer. (Yes, a pointer to the pointer)
Signal Index
We need to make a relationship between the signal pointer and the signal index.
We use MOC for that. Yes, that means this new syntaxis still using the MOC and that there are no plans to get rid of it :-).
MOC will generate code in qt_static_metacall
that compares the parameter and returns the right index.connectImpl
will call the qt_static_metacall
function with thepointer to the function pointer.
Once we have the signal index, we can proceed like in the other syntax.
The QSlotObjectBase
QSlotObjectBase
is the object passed to connectImpl
that represents the slot.
Before showing the real code, this is what QObject::QSlotObjectBasewas in Qt5 alpha:
It is basically an interface that is meant to be re-implemented bytemplate classes implementing the call and comparison of thefunction pointers.
It is re-implemented by one of the QSlotObject
, QStaticSlotObject
orQFunctorSlotObject
template class.
Fake Virtual Table
The problem with that is that each instantiation of those object would need to create a virtual table which contains not only pointer to virtual functionsbut also lot of information we do not need such asRTTI.That would result in lot of superfluous data and relocation in the binaries.
In order to avoid that, QSlotObjectBase
was changed not to be a C++ polymorphic class.Virtual functions are emulated by hand.
The m_impl
is a (normal) function pointer which performsthe three operations that were previously virtual functions. The 're-implementations'set it to their own implementation in the constructor.
Please do not go in your code and replace all your virtual functions by such ahack because you read here it was good.This is only done in this case because almost every call to connect
would generate a new different type (since the QSlotObject has template parameterswich depend on signature of the signal and the slot).
Protected, Public, or Private Signals.
Signals were protected
in Qt4 and before. It was a design choice as signals should be emittedby the object when its change its state. They should not be emitted fromoutside the object and calling a signal on another object is almost always a bad idea.
However, with the new syntax, you need to be able take the addressof the signal from the point you make the connection.The compiler would only let you do that if you have access to that signal.Writing &Counter::valueChanged
would generate a compiler errorif the signal was not public.
In Qt 5 we had to change signals from protected
to public
.This is unfortunate since this mean anyone can emit the signals.We found no way around it. We tried a trick with the emit keyword. We tried returning a special value.But nothing worked.I believe that the advantages of the new syntax overcome the problem that signals are now public.
Sometimes it is even desirable to have the signal private. This is the case for example inQAbstractItemModel
, where otherwise, developers tend to emit signalfrom the derived class which is not what the API wants.There used to be a pre-processor trick that made signals privatebut it broke the new connection syntax.
A new hack has been introduced.QPrivateSignal
is a dummy (empty) struct declared private in the Q_OBJECTmacro. It can be used as the last parameter of the signal. Because it is private, only the objecthas the right to construct it for calling the signal.MOC will ignore the QPrivateSignal last argument while generating signature information.See qabstractitemmodel.h for an example.
More Template Code
The rest of the code is inqobjectdefs_impl.h andqobject_impl.h.It is mostly standard dull template code.
I will not go into much more details in this article,but I will just go over few items that are worth mentioning.
Meta-Programming List
As pointed out earlier, FunctionPointer::Arguments
is a listof the arguments. The code needs to operate on that list:iterate over each element, take only a part of it or select a given item.
That is why there isQtPrivate::List
that can represent a list of types. Some helpers to operate on it areQtPrivate::List_Select
andQtPrivate::List_Left
, which give the N-th element in the list and a sub-list containingthe N first elements.
The implementation of List
is different for compilers that support variadic templates and compilers that do not.
With variadic templates, it is atemplate<typename... T> struct List;
. The list of arguments is just encapsulatedin the template parameters.
For example: the type of a list containing the arguments (int, QString, QObject*)
would simply be:
Without variadic template, it is a LISP-style list: template<typename Head, typename Tail > struct List;
where Tail
can be either another List
or void
for the end of the list.
The same example as before would be:
ApplyReturnValue Trick
In the function FunctionPointer::call
, the args[0]
is meant to receive the return value of the slot.If the signal returns a value, it is a pointer to an object of the return type ofthe signal, else, it is 0.If the slot returns a value, we need to copy it in arg[0]
. If it returns void
, we do nothing.
The problem is that it is not syntaxically correct to use thereturn value of a function that returns void
.Should I have duplicated the already huge amount of code duplication: once for the voidreturn type and the other for the non-void?No, thanks to the comma operator.
In C++ you can do something like that:
You could have replaced the comma by a semicolon and everything would have been fine.
Where it becomes interesting is when you call it with something that is not void
:
There, the comma will actually call an operator that you even can overload.It is what we do inqobjectdefs_impl.h
ApplyReturnValue is just a wrapper around a void*
. Then it can be usedin each helper. This is for example the case of a functor without arguments:
This code is inlined, so it will not cost anything at run-time.
Conclusion
This is it for this blog post. There is still a lot to talk about(I have not even mentioned QueuedConnection or thread safety yet), but I hope you found thisinterresting and that you learned here something that might help you as a programmer.
Update:The part 3 is available.
Qt5 Tutorial Signals and Slots - 2020
In this tutorial, we will learn QtGUI project with signal and slot mechanism.
File->New File or Project...
Applications->Qt Gui Application->Choose...
We keep the class as MainWindow as given by default.
Next->Finish
Let's open up Forms by double-clicking the mainwindow.ui to put gui components:
From the Widgets, drag Horizontal Slider and Progress Bar, and place them into the main window. Then,
Qt Private Slots
Run the code. Now, if we move the slider, the progress will reflect the changes in the slider:
Qt Signal And Slots
We did it via gui, but we can do it via direct programming.
Let's delete the signal and slot, and write the code for the signal and slot mechanism in the constructor of the MainWindow class as shown below:
Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks.
In GUI programming, when we change one widget, we often want another widget to be notified. More generally, we want objects of any kind to be able to communicate with one another. For example, if a user clicks a Close button, we probably want the window's close() function to be called.Older toolkits achieve this kind of communication using callbacks. A callback is a pointer to a function, so if you want a processing function to notify you about some event you pass a pointer to another function (the callback) to the processing function. The processing function then calls the callback when appropriate. Callbacks have two fundamental flaws: Firstly, they are not type-safe. We can never be certain that the processing function will call the callback with the correct arguments. Secondly, the callback is strongly coupled to the processing function since the processing function must know which callback to call.
In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt's widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal. Qt's widgets have many pre-defined slots, but it is common practice to subclass widgets and add your own slots so that you can handle the signals that you are interested in.
The signals and slots mechanism is type safe: The signature of a signal must match the signature of the receiving slot. (In fact a slot may have a shorter signature than the signal it receives because it can ignore extra arguments.) Since the signatures are compatible, the compiler can help us detect type mismatches. Signals and slots are loosely coupled: A class which emits a signal neither knows nor cares which slots receive the signal. Qt's signals and slots mechanism ensures that if you connect a signal to a slot, the slot will be called with the signal's parameters at the right time. Signals and slots can take any number of arguments of any type. They are completely type safe.
All classes that inherit from QObject or one of its subclasses (e.g., QWidget) can contain signals and slots. Signals are emitted by objects when they change their state in a way that may be interesting to other objects. This is all the object does to communicate. It does not know or care whether anything is receiving the signals it emits. This is true information encapsulation, and ensures that the object can be used as a software component.
Qt Slot With Multiple Arguments
Slots can be used for receiving signals, but they are also normal member functions. Just as an object does not know if anything receives its signals, a slot does not know if it has any signals connected to it. This ensures that truly independent components can be created with Qt.You can connect as many signals as you want to a single slot, and a signal can be connected to as many slots as you need. It is even possible to connect a signal directly to another signal. (This will emit the second signal immediately whenever the first is emitted.)
- from Signals & Slots