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Casino Night Zone Beta A Work In Progress for Sonic Mania Sonic Mania / WiPs / Zones. Can you credit me for sprites? URL to post: 1 Reply. Sprite duh Joined 3y ago. Affiliation: Marx Team. 312 points Ranked 53,297th.

Sprites and objects reference:

  • Sonic the Hedgehog 2 - Casino Night Zone: Added: 2013-09-06 06:55:15 PM: Authors: Luigi-San: Type: Ripped Purpose: Background Description: Ripped on request. Credit would be nice, but it isn't needed. Tags: night: Download: Download - 4.32 KiB 219 downloads.
  • Genesis / 32X / SCD - Sonic the Hedgehog 2 - Casino Night Zone - The #1 source for video game sprites on the internet!

*Submitted by Weird Person on May 21 2005.*
*Updated on May 26 2005.*
*Table and advices by Sonic Hachelle-Bee*
Here, you have a table of some of the sprites that you can use in the game. Each sprite have it's own ID, defined by the sprites table located at $1600C. This sprites table is a huge offset index that, for each ID (4 bytes for an ID), define the address where the program of the sprite is.
Zone
Object descriptionAdvicesObject IDObject subparameter first numberObject subparameter second number
MiscellaneousMonitorDisable object respawn260 Blank monitor0
Sonic extra life monitor1
Tails extra life monitor2
Robotnik monitor3
Super ring monitor4
Super sneakers monitor5
Shield monitor6
Invincibility monitor7
Teleport monitor (switch Sonic and Tails position)8
Random monitor (only in 2 players game)9
Broken monitorA
SpikesNo36One to four set of spikes0 to 3Static spikes0
Spikes moving up and down1
Normal springUse side 2 and strait springs (nicer)41Up spring0
Spring side 1Red springStrait spring0
Spin spring1
Yellow springStrait spring2
Spin spring3
Spring side 2Red springStrait spring4
Spin spring5
Yellow springStrait spring6
Spin spring7
Spring side 3Red springStrait spring8
Spin spring9
Yellow springStrait springA
Spin springB
Spring side 4Red springStrait springC
Spin springD
Yellow springStrait springE
Spin springF
Spring various parameters table
Right spring1
Down spring2
Diagonal up right spring3
Diagonal down right spring4
StarpostDisable object respawn790The order they come while playing1 to 9
Animal containerPlace it exactly on the middle of the screen (nicer)3E00
End level signDon't place it exactly on the middle of the screen (nicer)0D00
Emerald Hill zonePirahnaDisable object respawn5C00
Wood bridgeNo1108 blocks bridge8
10 blocks bridgeA
12 blocks bridgeC
14 blocks bridgeE
116 blocks bridge0
CoconutDisable object respawn9D1E
WaspDisable object respawn4B00
EHZ floating platformNo180Static0
Moving left and right1
Moving up and down2
Chemical Plant zoneSpiderDisable object respawnA736
Spiny on floorDisable object respawnA532
Spiny on wallDisable object respawnA632
CPZ floating platformNo190Moving left and right1
Moving up and down slowly2
Moving up and down quickly6
Blue wormNo1D15
Weak spring covering pipesNo7B02
Wheel springNo1B00
One way barrierNo2D00
Wheel platform moving left and rightNo7A00
CPZ breakable corkNo3200
Rotating yellow blocksNo6B18
Aquatic Ruin zoneHidden grounderDisable object respawn8D02
GrounderDisable object respawn8E02
Chop chop fishDisable object respawn9108
Rotating platformsNo8310
Small bubblesNo2480
Falling pillarDisable object respawn2300
ARZ floating platformNo18Moving up and down01
Moving left and right9A
Rising pillarLeave object respawn enabled2B00
Arrow launcherNo2200
ARZ collapsing platformLeave object respawn enabled1F00
Casino Night zoneStar bumperNo4400
Pinball flipperNo860Green weak flipper0
Orange strong flipper1
Conveyor beltTransparent sprite that makes the character to move from left to right automatically7209
Slot machineNoD60100 points0
Pictures1
Blue blockNoD40Moving left and right0
Moving up and down2
Green snake platformNoD201
Charge springNo85Up spring00
Diagonal up right spring81
Blue bumperNoD70Static0
Moving left to right1
Hill Top zoneHTZ breakable stoneNo3200
Mystic Cave zoneMCZ collapsing platformLeave object respawn enabled1F00
SmasherNo2A00
CrawltonDisable object respawn7600
MCZ vine moving 160 pixels upNo8010
Vine opening vertical bridgeNo7F00
Vine opening horizontal bridgeNo7702
FlasherDisable object respawnA32C
MCZ floating platform moving left and rightNo7A00
Spiky moving stairsNo7600
Three wooden rotating blocksNo6A18
Oil Ocean zoneOctopusDisable object respawn4A00
Green platform over fireNo3300
Fan pulling the characterNo3FPull to left00
Pull to up8
SeahorseDisable object respawn5000
ElevatorNo1923
CannonNo480Pointing to up that trows to right0
Pointing to right that trows to down1
Pointing to down that trows to left2
Pointing to left that trows to up3
Spiky ring moving left and rightNo4300
Metropolis zoneSpear blockNo680First spear to right0
First spear to down1
First spear to left2
First spear to up3
NutDisable object respawn6900
SlicerDisable object respawnA100
Exploding starDisable object respawnA42E
Wall of diagonal yellow springsNo6601
SpearNo6D00
Block of lavaInvisible block310Small block1
Huge block2
Conveyor beltTransparent sprite that makes the character to move from left to right automatically7209
MZ floating platformNo6B0Moving left and right2
Moving up and down4
Fall when you stand on it5
Fall automatically7
Rotating gearNo7000
Steam springNo4201
Sky Chase zoneMechanic eagleDisable object respawnAC40
NebulaDisable object respawn9912
TurtloidsDisable object respawn9A16
Wing Fortress zoneHuge laser beamNoB976
WFZ pull up hang chainNo801160 pixels up0
96 pixels up1
Breakable panelsNoC102
ChickenDisable object respawnAE44
Ball cannonNoB874
Rising platformsNoBD7E
Rotating floating platformNoB604
Propellor that makes the character floatNoB566
Solid diagonal conveyor beltNo7290
Starting block trowing the characterNoC010
Appearing and disappearing platformNoBE90
Vertical propellorNoB464
Death Egg zoneRunning RobotnikNoC6A6

Back Printer friendly
Sprites<< 2. Sprites and objects placement 4. Rings placement >>
Sonic the Hedgehog 2 (Sep 14, 1992 prototype)
Build dateSep 14, 1992
Build namePre Beta
Dump statusReleased
Dumped bydrx
Released bydrx
File release dateNovember 10, 2019
OriginEPROMs
LotSonic Month 2019
LabelsMD S2 Pre Beta 14.9
Dump methodTrue-USB PRO GQ-4X
Ownershipdrx (2019-Present)
GameSonic the Hedgehog 2
SystemSega Mega Drive
GenrePlatform
Final buildSep 29, 1992 10:33:00
Release dateJP Nov 21, 1992
US Nov 24, 1992
EU Nov 24, 1992
Download Sonic the Hedgehog 2 (Sep 14, 1992 prototype) (info, raw dump)
Casino night zone sprites pokemon

A prototype of Sonic the Hedgehog 2 for the Sega Mega Drive.

Casino Night Zone Sprites Games

Notes

  • The title screen is different in comparison to the final. This is currently the first available build that contains a selectable 1P/2P mode on the title screen.
  • Cheat Codes:
    • Level Select - A + Start.
    • 'Night Mode' - C + Start.
    • Two-Player Mode - on the level select, press B + Start.
    • Debug Mode - on the title screen, press C, C, Up, Down, Down, Down, Down, Up. Then hold A while selecting a level from the level select.
  • None of the unused zone IDs contain any data aside from an associated music ID.
  • Hidden Palace Zone is still listed on the level select, but has been cut and cannot be accessed.
  • An earlier title card is present. The title card in its current form can often display erroneous tiles if the name of the level is too big (for example, Neo Green Hill Zone displays some tiles for the bubble graphics).
  • The Spiny badnik is blue instead of red in this build.
  • The bottom/underwater segments of Aquatic Ruin Zone have been implemented and are a little different in comparison to the final build.
  • The ring/object layout of Casino Night Zone is noticeably different in comparison to the final.
  • While not present on the stage itself, the Crawl badnik is present in the object list and uses the early design. However, the badnik itself is impossible to destroy even as Super Sonic.
  • All levels can be played, but Sky Chase, Wing Fortress, and Death Egg cannot be beaten.
  • The level transition from Sky Chase to Wing Fortress hasn’t been implemented yet.
  • The Wing Fortress boss has not been implemented yet, instead two turrets are in its place.
  • Wing Fortress lacks the Clucker badniks even though the stage is set up for them and that they are present in the stage’s object list.
  • The Tornado is only shot at once in this build.
  • Wing Fortress contains significant object layout differences in comparison to the final build, such as the end segment.
  • The level transition from Wing Fortress to Death Egg hasn’t been completely implemented yet.
  • Metal Sonic repeats his moves twice in comparison to the later builds.
  • The final boss is incomplete. You cannot land a hit on the final boss regardless of invincibility or rings. The boss moves much faster. After a while, the boss will get stuck in a pose and will remain that way until the timer runs out.
  • The special stage has been implemented but is very incomplete. The ring counter uses three digits rather than two, there is a traffic light that illuminates before the special stage begins. The timer resets when it reaches zero. Sonic's jump sprite as well as the rings are using different sprites. The special stage lacks sound effects. The special stage loops infinitely until the game is reset.
  • The end credits medley has been implemented but sounds slightly different in some parts.

Screenshots

  • Title screen.

  • Level select.

  • Green Hill Zone Title Card.

  • Green Hill Zone Act 1.

  • Green Hill Zone Act 2.

  • Metropolis Zone Act 1.

  • Metropolis Zone Act 2.

  • Metropolis Zone Act 3.

  • Hill Top Zone Act 1.

  • Hill Top Zone Act 2.

  • Oil Ocean Zone Act 1.

  • Oil Ocean Zone Act 2.

  • Dust Hill Zone Act 1.

  • Dust Hill Zone Act 2.

  • Casino Night Zone Act 1.

  • Casino Night Zone Act 2.

  • Chemical Plant Zone Act 1.

  • Chemical Plant Zone Act 2.

  • Neo Green Hill Zone Act 1.

  • Neo Green Hill Zone Act 2.

  • Neo Green Hill Zone Boss.

  • Sky Chase Zone.

  • Wing Fortress Zone (1).

  • Wing Fortress Zone (2).

  • Wing Fortress Zone (3).

  • Death Egg Zone (1).

  • Death Egg Zone (2).

  • Special Stage (1).

  • Special Stage (2).

  • Special Stage (3).

  • Special Stage (4).

Casino night zone sprites download

Videos

Files

File Archive Contents

FileTypeDateSizeSHA-1
Sonic the Hedgehog 2 (Sep 14, 1992 prototype).md File 2019-09-07 03:56:15 1 MB 24d6451a1ac72837cc2d88b93138677b5d043ae6

Header

00000100 53 45 47 41 20 4d 45 4741 20 44 52 49 56 45 20SEGA MEGA DRIVE 00000110 28 43 29 53 45 47 41 2031 39 39 31 2e 41 50 52(C)SEGA 1991.APR00000120 53 4f 4e 49 43 20 54 4845 20 20 20 20 20 20 20SONIC THE 00000130 20 20 20 20 20 20 48 4544 47 45 48 4f 47 20 32 HEDGEHOG 200000140 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 2000000150 53 4f 4e 49 43 20 54 4845 20 20 20 20 20 20 20SONIC THE 00000160 20 20 20 20 20 20 48 4544 47 45 48 4f 47 20 32 HEDGEHOG 200000170 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 2000000180 47 4d 20 30 30 30 30 3130 35 31 2d 30 3026 4aGM 00001051-00&J00000190 4a 20 20 20 20 20 20 2020 20 20 20 20 20 20 20J 000001a0 00 00 00 0000 0f ff ff00 ff 00 0000 ff ff ff................000001b0 20 20 20 20 20 20 20 2020 20 20 2020 20 20 20000001c0 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 20000001d0 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 20000001e0 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 20000001f0 4a 55 45 20 20 20 20 2020 20 20 20 20 20 20 20JUE

Casino Night Zone Sprites Download


Origin

  • EPROMs.

See also

Casino Night Zone Sprites Pokemon

Game Gear
Sega Mega Drive
Sprites

Casino Night Zone Sprites

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